Developing Coup D'Oeil 1: Tactical Decision Games and their Training Value for the Canadian Army
Tactical Decision Games (TDG) are abbreviated tactical exercises without troops (TEWT) meant to place those executing them into a scenario with little information and time to arrive at a solution. They require few resources, allowing for a repetitious approach to training. TDGs have been prominent training tools for the US Army and particularly the United States Marine Corps for several years. They are a flexible and effective training aide that will help soldiers, non-commissioned officers (NCO), and officers with their analytical and intuitive decision-making skills. TDGs are not completely foreign to the Canadian Army (CA); however, their use has not been institutionalized.
Tactical Decision Games are a highly efficient means of training tactical decision-making and should be institutionalized within the CA, within both schools and operational units. Commanders employing TDGs will be able to mentor and develop the decision-making skills of their subordinates during periods outside collective training. Trainers can use them to discuss and exercise concepts prior to deploying to the field for practical application.
This article provides an overview of TDGs and how they differ from other training tools. It then reviews what makes TDGs useful training aides and concludes with a discussion on how to conduct a training session. A TDG example is included at the end of the article.
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